Streets of Rogue allows players the option to interact with NPC, trigger various environmental traps and even pit an enemy target against an unknowing NPC. While going gung-ho on enemies and watching them splatter through walls is mighty fun, other tactics can be more beneficial to those players trying to make it to the end unscathed. However, once you dig a little deeper you’ll find that often times taking a more stealthy approach and taking advantage of the game’s sandbox design can make things far easier. The initial formula of Streets of Rogue comes off as a hectic indie shooter where chaos reigns and quick reflexes are demanded in order to survive. Eventually players will unlock the option of starting on later areas in the game, but that comes only after completing a series of difficult tasks first. Once the player dies it’s all over and you’ll need to start at the very beginning without any of the temporary upgrades previously earned transferring over. And with the game’s roguelike elements, it’s not about finishing up the game in one run, but more about learning and figuring out the best methods of taking out enemies and finishing up missions without taking on too much damage. The game will throw more and more dangerous foes your way along with periodic environmental hazards to keep you on your toes. There’s only five main areas to Streets of Rogue, but it’s not necessarily about making your way through every level on the first try. ![]() ![]() Each character caters to different play styles which allows player of all skills to find their favorite starter.ĭifferent buildings on every level can be riddled with hazards or even ambushes set up by suspicious NPC – or the player themselves. The prisoner comes with a knife and lockpicks, and so on. While the military soldier comes stocked with a submachine gun, grenades and all of the fixings for chaos. The doctor comes with a tranquilizer gun and isn’t able to equip lethal weapons since their dedicated to “saving lives”. Each character comes equipped with unique characteristics as well as a unique loadout pertaining the theme of each character. But more on those later.įirst thing’s first, is players must choose their starting character. And while Streets of Rogue doesn’t initially offer up any extra lives or means of permanent upgrades to make each “run” easier, but does allow certain mods to be engaged for those looking for a more casual experience. Players will start off what’s called a “run” – which is essentially a new game pushing players to see how far they can make it across all levels without dying. Streets of Rogue pits players in an adventure combining chaotic moments, mission-based gameplay progression and a heavy dose of roguelike elements. With a bit of a steep learning curve to navigate around patiently, Streets of Rogue opens up into a rather addictive experience but does the relatively repetitive formula stay as interesting as the first few opening hours? Check out our video summary review of Streets of Rogue below: But deep down there’s a nice amount of depth that brings players the opportunity to try different approaches to almost every scenario while staying true to its fast-paced action formula. ![]() On the shell of its exterior, Streets of Rogue invites the player to take on plenty of challenging tasks stuffed into small, yet open maps full of potential chaotic moments.
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